Science Fiction Setting – Historic Map 2620 AD, WIP#1

Several years after the break-up of the Old Federation, the nations who claimed parts of Federation territory began to settle their disputes with the use of force. By 2610, hostilities were in full swing – the great civil war had begun. It was really not one war, but a large number of wars fought at the same time all over human space. By 2620, these wars had radically altered the political situation.

Star Map: Historic situation, 2620AD
Star Map: Historic situation, 2620AD

Some of these nations were separated by “no man’s space” – areas of space where neither of the combatants was able to enforce his control; effectively wide-scale war zones. Planets all through human space began to suffer from damage to their infrastructure, either as shipments of spare parts never arrived; civilian infrastructure was neglected in favor of the war effort; or enemy bombardment caused damage.


2 thoughts on “Science Fiction Setting – Historic Map 2620 AD, WIP#1

  1. I notice on this map there is a jump gate. Is that new? Perhaps I haven’t looked at the text that closely on previous maps.

    Would this jump gate be anything like those in Eve Online? I kinda like the idea of “harvesting/harnessing” portals like Stargates or wormholes rather than saying ships themselves have jump or hyper drives. Maybe it’s my own lack of engineering imagination, but having craft capable of FTL travel just doesn’t seem as plausible…..but of course we are just making it up 😉

  2. FTL is absolutely impossible. That’s why science fiction novels and settings need to posit some kind of “cheat” – in my case, hyperspace (a trope if there ever was one).

    In my setting, Hyperspace/hyperdrives work pretty much “the standard way”. You move ou of your local gravity well, do arcane calculations to come up with a course through hyperspace, engage your hyperdrive and off you go. The ship gets shifted into a parallel universe where it can travel at speeds that effectively are FTL in our universe. Once it reaches its destination, it shifts back into normal space. No gates needed; my current assumption for travel times is 18+1*ly hours, divided by a factor x depending on the tech level of the drive. The first mature hyperdrives had x=1, then x increases by 1 per TL. Prototype and very early hyperdrives had X<1, for the very first drives it was x=1/72.

    So there’s a gate somewhere you say? Interesting.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.